Wednesday, 16 March 2011

Adding Instructions - Visual Interface

Development - Visuals



To provide the users with a friendlier experience when using this game, we need to provide some text on the processing sketch to provide instruction and purpose to our game.



We have created a font test (below) which shows how a basic Calibri font will be used in our final product. The code here works in a similar way as adding an image to the sketch, instead of using PImage we use PFont. This code goes onto output 'Simon...The News Game' which will be used in our final product as the title. We will also be providing instructions for our users but using maybe different/smaller fonts. It will use a similar code structure to this example here.
















IDAT209

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